The walk cycle was mainly done through moving certain controllers of the body. Some of which make the movement look even more human like, if combined in the right way.
Starting off with lifting the foot con upwards and forwards. Also at the same time moving the walking stick and the right arm upwards. At this same time, you also move the left arm backwards.
To make the walk cycle more convincing. When the foot hits the ground, the torso should also move down to accompany the wight of the movement to create the look of weight being applied by the character.
When the left foot rises and goods forward, aligning with the right foot, the character’s height is at it’s highest point so you move the torso controller up.
When the character moves with an object (such as the walking stick) that is used to lean upon, the object stays still whilst the character is making his move.
Finally, when the character is about to stop, he slowly eases into his stationary position as the tempo slows down.
Starting the animation, I had to take into account various different gestures that the character might possibly display. All of the different facial expressions and the characters overall mood had to be taken into account.
Particularly the character’s shocked face when the vehicle is to zoom by him. Seeing how the bird’s mouth structure is different from that of a human being. The jaw opens much wider and much more freely. The eyes also widen at the same time.
Here are some examples of very quick character model sheets in which different emotions are expressed. Notice again the wise opening of the mouth.
Starting with the every basics of animation, such as getting the desired beginning pose right.
Blinking is an essential part of making an animation look more realistic within your characters emotive expression. On average, a person blinks 16 times per minute. So within the 30 second animation, he should at least blink 8 times, plus the added blinking because of being abruptly surprised.
At the start he is pretty content with himself and his situation of trying to cross the road, although later on, his mood and facial expressions start to change. The mouth flaps about as well as opens to try to conceive a more realistic impression of sound coming out of the character’s mouth.