Advanced Visualization

Starting the animation, I had to take into account various different gestures that the character might possibly display. All of the different facial expressions and the characters overall mood had to be taken into account.

bird2

Particularly the character’s shocked face when the vehicle is to zoom by him. Seeing how the bird’s mouth structure is different from that of a human being. The jaw opens much wider and much more freely. The eyes also widen at the same time.

bird

Here are some examples of very quick character model sheets in which different emotions are expressed. Notice again the wise opening of the mouth.

Starting with the every basics of animation, such as getting the desired beginning pose right.

Blinking is an essential part of making an animation look more realistic within your characters emotive expression. On average, a person blinks 16 times per minute. So within the 30 second animation, he should at least blink 8 times, plus the added blinking because of being abruptly surprised.

At the start he is pretty content with himself and his situation of trying to cross the road, although later on, his mood and facial expressions start to change. The mouth flaps about as well as opens to try to conceive a more realistic impression of sound coming out of the character’s mouth.

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